/**
* @file volume-bar.js
*/
import Slider from '../../slider/slider.js';
import Component from '../../component.js';
import * as Dom from '../../utils/dom.js';
import clamp from '../../utils/clamp.js';
import {IS_IOS, IS_ANDROID} from '../../utils/browser.js';
// Required children
import './volume-level.js';
import './mouse-volume-level-display.js';
/**
* The bar that contains the volume level and can be clicked on to adjust the level
*
* @extends Slider
*/
class VolumeBar extends Slider {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.on('slideractive', (e) => this.updateLastVolume_(e));
this.on(player, 'volumechange', (e) => this.updateARIAAttributes(e));
player.ready(() => this.updateARIAAttributes());
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
createEl() {
return super.createEl('div', {
className: 'vjs-volume-bar vjs-slider-bar'
}, {
'aria-label': this.localize('Volume Level'),
'aria-live': 'polite'
});
}
/**
* Handle mouse down on volume bar
*
* @param {EventTarget~Event} event
* The `mousedown` event that caused this to run.
*
* @listens mousedown
*/
handleMouseDown(event) {
if (!Dom.isSingleLeftClick(event)) {
return;
}
super.handleMouseDown(event);
}
/**
* Handle movement events on the {@link VolumeMenuButton}.
*
* @param {EventTarget~Event} event
* The event that caused this function to run.
*
* @listens mousemove
*/
handleMouseMove(event) {
const mouseVolumeLevelDisplay = this.getChild('mouseVolumeLevelDisplay');
if (mouseVolumeLevelDisplay) {
const volumeBarEl = this.el();
const volumeBarRect = Dom.getBoundingClientRect(volumeBarEl);
const vertical = this.vertical();
let volumeBarPoint = Dom.getPointerPosition(volumeBarEl, event);
volumeBarPoint = vertical ? volumeBarPoint.y : volumeBarPoint.x;
// The default skin has a gap on either side of the `VolumeBar`. This means
// that it's possible to trigger this behavior outside the boundaries of
// the `VolumeBar`. This ensures we stay within it at all times.
volumeBarPoint = clamp(volumeBarPoint, 0, 1);
mouseVolumeLevelDisplay.update(volumeBarRect, volumeBarPoint, vertical);
}
if (!Dom.isSingleLeftClick(event)) {
return;
}
this.checkMuted();
this.player_.volume(this.calculateDistance(event));
}
/**
* If the player is muted unmute it.
*/
checkMuted() {
if (this.player_.muted()) {
this.player_.muted(false);
}
}
/**
* Get percent of volume level
*
* @return {number}
* Volume level percent as a decimal number.
*/
getPercent() {
if (this.player_.muted()) {
return 0;
}
return this.player_.volume();
}
/**
* Increase volume level for keyboard users
*/
stepForward() {
this.checkMuted();
this.player_.volume(this.player_.volume() + 0.1);
}
/**
* Decrease volume level for keyboard users
*/
stepBack() {
this.checkMuted();
this.player_.volume(this.player_.volume() - 0.1);
}
/**
* Update ARIA accessibility attributes
*
* @param {EventTarget~Event} [event]
* The `volumechange` event that caused this function to run.
*
* @listens Player#volumechange
*/
updateARIAAttributes(event) {
const ariaValue = this.player_.muted() ? 0 : this.volumeAsPercentage_();
this.el_.setAttribute('aria-valuenow', ariaValue);
this.el_.setAttribute('aria-valuetext', ariaValue + '%');
}
/**
* Returns the current value of the player volume as a percentage
*
* @private
*/
volumeAsPercentage_() {
return Math.round(this.player_.volume() * 100);
}
/**
* When user starts dragging the VolumeBar, store the volume and listen for
* the end of the drag. When the drag ends, if the volume was set to zero,
* set lastVolume to the stored volume.
*
* @listens slideractive
* @private
*/
updateLastVolume_() {
const volumeBeforeDrag = this.player_.volume();
this.one('sliderinactive', () => {
if (this.player_.volume() === 0) {
this.player_.lastVolume_(volumeBeforeDrag);
}
});
}
}
/**
* Default options for the `VolumeBar`
*
* @type {Object}
* @private
*/
VolumeBar.prototype.options_ = {
children: [
'volumeLevel'
],
barName: 'volumeLevel'
};
// MouseVolumeLevelDisplay tooltip should not be added to a player on mobile devices
if (!IS_IOS && !IS_ANDROID) {
VolumeBar.prototype.options_.children.splice(0, 0, 'mouseVolumeLevelDisplay');
}
/**
* Call the update event for this Slider when this event happens on the player.
*
* @type {string}
*/
VolumeBar.prototype.playerEvent = 'volumechange';
Component.registerComponent('VolumeBar', VolumeBar);
export default VolumeBar;